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Old Oct 31, 2009, 08:50 PM // 20:50   #1
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Default Ritualists in PvP

No, I'm not asking for a pvp build.

What I'm asking is, do Ritualists fill any niche in pvp. Most ritualists builds I've come across are either flag runners, which is a complete joke, or secondary healing, which is a waste of a party slot.

Even though I love playing my ritualist, I'm always dissapointed when I pvp. Ritualists in pve have great variety, but when it comes to pvp they come out as a bland substitute for another class.

Most builds I see that do damage and support are like this:

[crappy damage elite] [weapon spell] [weapon spell] [weapon spell] [weapon spell] [heal] [object] [res]

Very boring to play. :/
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Old Oct 31, 2009, 09:31 PM // 21:31   #2
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Flag runners are not a joke and ritualists do have roles in pvp play more pvp.
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Old Oct 31, 2009, 09:39 PM // 21:39   #3
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Quote:
Originally Posted by Lux Aeterna View Post
Flag runners are not a joke and ritualists do have roles in pvp play more pvp.
Any class can flag run, not to mention its boring.

If they have a role in pvp, say so instead of saying "play more pvp". That hardly answers my question.
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Old Oct 31, 2009, 09:49 PM // 21:49   #4
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in organized pvp rits are a support class. bottom line that's how it is. instead of seeing it as a bitch role like most incompetent players do, develop a style that you're good at playing and watch how effective it is. there's so many bad rits out there and just like a monk, when you have a good rit who knows how to play, it shows. that's as far as allocating well timed damage, and using support spells not often but when needed.

if you can't do that then move onto another class. i mean if i don't like playing a certain class, i won't play it. at least for me i don't play as well when i'm not having fun doing what i'm doing.
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Old Oct 31, 2009, 10:25 PM // 22:25   #5
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the reason they are a support class is because too many of their skills are dependant on spirits. if the spirits didn't take such a long time to set up(3 seconds or more) they would probably see more use, but for now they remain support and flag runners.
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Old Oct 31, 2009, 10:44 PM // 22:44   #6
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Spirits Strength
'nuff said
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Old Oct 31, 2009, 11:07 PM // 23:07   #7
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Their role is to spam weapon spells because they're irremovable.

They did summon spirits once, tho, but that's not feasible anymore.

Either way, both weapons and spirits both boil down to support again, anyway.

So, that's why Rits suck in PvP unless they're flagging or running some gimmick.
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Old Oct 31, 2009, 11:16 PM // 23:16   #8
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Its a shame too. If spirits could cast as fast as they could in pve, ritualists would be a lot better in pvp.

This wouldn't make ritualists overpowered though, it would even the odds.
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Old Oct 31, 2009, 11:23 PM // 23:23   #9
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I seriously laughed hard at that last post.

If that's your attitude towards the pvp part of the game, stop playing.
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Old Oct 31, 2009, 11:33 PM // 23:33   #10
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Quote:
Originally Posted by Moonlit Azure View Post
This wouldn't make ritualists overpowered though, it would even the odds.
Ritualists are widely used for many different roles in pvp.
Especially with their recent buffs, they really aren't short on power.

Whether or not any sort of midline is considered a bitch role is up to you, but I prefer to help my teammates and respect them because it results in a win when, say, you end up randomly facing top teams and having to fight.

Most good teams are good because their mid and backlines are solid, weak "bitchrole" backline = sixtied.

Last edited by Lux Aeterna; Oct 31, 2009 at 11:41 PM // 23:41..
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Old Oct 31, 2009, 11:34 PM // 23:34   #11
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Quote:
Originally Posted by Moonlit Azure View Post
Any class can flag run, not to mention its boring.

If they have a role in pvp, say so instead of saying "play more pvp". That hardly answers my question.

No.

Flaggers are extremely important. Rit flaggers are especially important because resilient weapon is huge, unremovable pressure relief, recup is huge pressure relief, and rits can take a secondary prof to offensively snare. Playing flagger on split or split defense is typically not boring at all. The only other class that flags is warrior, and only if you're named Feanor or Polly.
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Old Oct 31, 2009, 11:40 PM // 23:40   #12
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Running flags is as a warrior is an honorable profession while your split team is off accomplishing something.

Yes, flaggers are important and rits do an incredible job filling what is needed from the spot. They have over time show up in midline support rolls, but they aren't really suited to anything else.
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Old Oct 31, 2009, 11:51 PM // 23:51   #13
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I dont have any problem with being a midliner, I have a problem with being a knockoff of another class.
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Old Nov 01, 2009, 12:52 AM // 00:52   #14
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Well that's kinda because they're the "hybrid" class. They heal, they prot, they do good damage, they have support skills...it'd be a bit silly if they outclassed, say, a monk as a primary healer, but the thing is that their "hybrid" status (and the fact that their defenses are largely unremovable) makes them the best at going it alone: a flagger. That's their role in organized PvP, and as others have said, it's a damn important role.

Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
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Old Nov 01, 2009, 02:36 AM // 02:36   #15
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Quote:
Originally Posted by Moonlit Azure View Post
Its a shame too. If spirits could cast as fast as they could in pve, ritualists would be a lot better in pvp.

This wouldn't make ritualists overpowered though, it would even the odds.
lol ^^

If you can't play rits how they are meant to be played in PvP then don't play them 0.o. You say you like to play them but obviously you don't. Pve is very different from Pvp so does it really matter if you like a class alot? Reroll a pvp char or wait for a different metagame. Dont be a weirdo who has to play pvp with their pve char.
And what do you define as a niche?
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Old Nov 01, 2009, 03:16 AM // 03:16   #16
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Quote:
Originally Posted by Skyy High View Post

Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
Maybe I went a bit overboard .

Actually, I've been around way before factions, but I'm not a hardcore pvp person. I like to pvp, but I'm not into organized stuff, never was in a guild that was into that.

Quote:
Dont be a weirdo who has to play pvp with their pve char.
I dont have any character slots left, and I'm stingy so I wont buy another.

A niche?
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Old Nov 01, 2009, 03:51 PM // 15:51   #17
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flagger
resto support
weapon rt
rt/a sway backline
rt/r nightmare spike
rt/X riftspike

lots of good stuff lots of great skills. i heard weapon spells can't be removed? definitely NOT a substitute for another class.

and flagger is srs business. you have to solo all kinds of dangerous splits.

rts are OP in RA where they can make their base of spirits or spam xinrae's

rts are one of the most versatile classes. i'm guessing you're disappointed that every AB group you join asks you to go 'heals'. to that i respond, try HA or GvG, or reroll.

edit: and buy another slot for a pvp character. it will make life way easier and you won't let your team down by playing with subpar equipment.
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Old Nov 01, 2009, 08:32 PM // 20:32   #18
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Quote:
Originally Posted by dbulger View Post
rts are OP in RA where they can make their base of spirits
Only if the opposing teammembers are complete idiots and charge in....in which case that 'overpoweredness' is justified.
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Old Nov 02, 2009, 09:11 PM // 21:11   #19
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I made a very solid PvP Rit/Assassin healing build if you're interested, went through 12 games, all flawless victories without having a monk in the group. I have Dash, Spirit Step, (allows you to teleport to nearby spirit, good for getting away from enemies if you summoned it behind a wall or something) the spirit i chose was Pain, (it lasts longest so you conserve energy and don't have to constantly summon more) Generous Was Tsungrai, (keep this casted throughout the fight, heals you if you cast it while still holding the ashes previously, because you drop current one to get new one) Mend Body and Soul, naturally =) Soothing Memories, (your energy should stay steady if you keep those ashes equiped) Spirit Light, (just make sure that you stay close to the Pain Spirit) and lastly Spirit Transfer. (the Spirit of Pain has plenty of health for you to use this in emergencies 4-5 times if you spend the attribute points properly) You probably noticed i didn't get a spell to rez party members, well...nobody died, so i didn't need it. =) Hope this helps.
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Old Nov 08, 2009, 03:23 AM // 03:23   #20
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The problem is that no one is addressing the problem. Flag runners are important. However, if the only decent role that a rit can play in PvP is a GvG flag runner or some Spirit Strength
melee than that is sad... Rits have alot of potential to bring in alot of strategy in PvP in GW which has been lacking... however ritualists are practically crippled in PvP and the element of strategy is not brought...
dbulger's builds are good but i feel that an element of binding rituals must be brought more. It is agreed that casting time at 1 sec is OP but 3-5 is crippling... some changes need to be made
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